﻿/*
* Copyright (c) 2009 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

/**
 * Returns data on the collision between a ray and a shape.
 */
package Box2D.Collision 
{
	import Box2D.Common.Math.b2Vec2;
	
	public class b2RayCastOutput 
	{
		public function Set(other:b2RayCastOutput):void
		{
			normal.SetV(other.normal);
			fraction = other.fraction;
		}
		
		/**
		 * The normal at the point of collision
		 */
		public var normal:b2Vec2 = new b2Vec2();
		/**
		 * The fraction between p1 and p2 that the collision occurs at
		 */
		public var fraction:Number;
	}
	
}